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Pokémon GO Scholarly Articles

4/7/2021

 
I'd love to see more research and scholarly articles on Pokémon GO. Maybe I should come up with some ideas. :)

Pokémon Go and Research: Qualitative, Mixed Methods Research, and the Supercomplexity of Interventions

How nostalgic feelings impact Pokémon Go players–integrating childhood brand nostalgia into the technology acceptance theory

Exploring features of the pervasive game Pokémon GO that enable behavior change: qualitative study

Digital games get viral on social media: A social network analysis of Pokémon Go on Twitter
Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes

The race to escape: Location-based escapism and physical activity as a motivator in the consumption of the AR game Pokémon Go

How to Catch 'em All? An Investigation of Personality and Gameplay Styles in Pokemon Go

Systematic Literature Review on Health Effects of Playing Pokémon Go
More Writings about PokemonGo

10 Ways Marriage is like Pokemon GO

She's a gamer, I'm not: How Pokémon Go helped my marriage

Pokemon Go & How it Saved My Marriage

The Brain Benefits of Pokemon GO

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Pokémon GO's Mental Health Benefits Detailed In Academic Study

Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review
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Playing Pokémon Go Can Improve Your Mental Health

Why 'Pokémon GO' Is The World's Most Important Game ​
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Pokemon Go Could Help With Depression
https://www.newsweek.com/pokemon-go-could-help-depression-nintendo-gaming-1700094

Using Pokemon to Help Establish Coping Skills
https://www.psychologytoday.com/us/blog/geek-therapy-professionals/202102/using-pokemon-help-establish-coping-skills

Where Pokémon GO Went Wrong: A Complete Timeline Of Controversies
https://screenrant.com/pokemon-go-controversy-backlash-timeline-events-bad-updates/

The Psychological Pros and Cons of Pokémon Go
https://www.psychologytoday.com/us/blog/urban-survival/201607/the-psychological-pros-and-cons-pok-mon-go

Why Some ‘Pokémon GO’ Players Report Improved Mental Health
https://www.goodtherapy.org/blog/why-pokemon-go-players-report-improved-mental-health-0719167

Could Pokemon GO Be Used For Mental Health Therapy?
https://gamerant.com/pokemon-go-mental-health-therapy-research/

Pokémon Go May Be The One Video Game That Is Good For Anxiety and Depression
https://www.anxiety.org/pokemon-go-video-game-therapy-for-social-anxiety-and-depression

Gotta Catch 'Em All: Using Pokémon to Work on Social/Emotional Skills in ASD
https://www.dynamiclynks.com/single-post/2016/07/27/gotta-catch-em-all-using-pok%C3%A9mon-to-work-on-socialemotional-skills-in-asd

7 Incredible Ways Pokemon Go is Changing Our World
https://myanimelist.net/featured/1830/7_Incredible_Ways_Pokemon_Go_is_Changing_Our_World

Location-Based Mobile Gaming and Local Depression Trends: A Study of Pokémon Go
https://www.tandfonline.com/doi/full/10.1080/07421222.2021.2023407
Emerging literature has begun to investigate the role of technology in public health. Yet, a minimal amount is understood about whether, how, and why digital games, notably mobile games, might affect mental health, particularly depression. In this work, we examine the effect of location-based mobile gaming on local depression trends. We measure population-level depression using a well-established mechanism from the medical and public health literature, internet search of depression-related terms. We argue that the introduction of Pokémon Go, a mobile game that encourages outdoor physical activity, face-to-face socialization, and exposure to nature, may alleviate non-clinical forms of mild depression for users playing the game. To identify the effect, we employ a difference-in-differences approach to exploit the staggered release of Pokémon Go into 166 regions in 12 English-speaking countries. We empirically document a disproportionate decrease in depression-related search in those regions where users are able to play Pokémon Go. This finding lends credence to anecdotal claims that location-based mobile games may alleviate symptoms of depression of their users, underscoring the mental health opportunities of location-based mobile gaming and creating new opportunities for information systems research.

KEYWORDS: Location-based mobile gamesmental healthdepressionsearch query datanatural experimentdifference-in-differencesmobile gamesdigital games



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    @leahcville

    1/2 of  @TwinsRun
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  • Home
  • Resume
    • Overview
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    • Download Resume PDF
    • LinkedIn
    • References
  • Design Portfolio
  • Blog
  • Creative Writing
    • Transitional Objects
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